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openpowerbot | [irc] <cesar[m]1> programmerjake, nice demo! I didn't run it in my Orangecrab, I have yet to solder the UART pins. | 10:11 |
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openpowerbot | [irc] <cesar[m]1> I'd suggest adding up-down keys (maybe Q and Z?). | 10:11 |
openpowerbot | [irc] <cesar[m]1> Also, if possible, a different shade of color in each cube face. | 10:13 |
openpowerbot | [irc] <programmerjake> well, i would add the default minetest keys (shift, space) except that shift by itself doesn't send anything on the terminal | 10:19 |
openpowerbot | [irc] <programmerjake> i didn't actually solder the uart pins, i just have a piece of wire wrapped through the holes...i'll eventually solder it | 10:20 |
openpowerbot | [irc] <programmerjake> i can work on adding per-face colors | 10:25 |
openpowerbot | [irc] <cesar[m]1> You may like: a CPU+GPU designed to run DOOM (plus terrain) on a Lattice ice40 FPGA. https://www.antexel.com/doomchip_onice_rc3/ | 10:28 |
openpowerbot | [irc] <programmerjake> neat! | 10:42 |
openpowerbot | [irc] <sadoon[m]1> Heheh cool | 10:43 |
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openpowerbot | [irc] <cesar[m]1> Hmm, from that demo, I think maybe NOT shading the cubes (on a terrain) may actually look better... | 11:13 |
openpowerbot | [irc] <cesar[m]1> Maybe, instead of saturated colors, the entire cube could have a color shade, according to the normal of the sphere at the cube position? | 11:17 |
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openpowerbot | [irc] <cesar[m]1> ... I mean, not shading the cube faces, as I previously suggested, may look better on a voxel terrain. | 11:21 |
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openpowerbot | [irc] <cesar[m]1> programmerjake ^ | 11:31 |
openpowerbot | [irc] <cesar[m]1> ... I mean, the entire cube could have a color shade, according to the normal of the terrain (a sphere shell in this case) at the cube center position. | 11:34 |
openpowerbot | [irc] <cesar[m]1> Anyway, don't let me distract you from work. | 11:35 |
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openpowerbot | [irc] <programmerjake> Printf Oriented Programming: https://www.ioccc.org/2020/carlini/index.html | 20:41 |
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