SV Context Propagation
Context Propagation is for a future version of SV. It requires one Major opcode in some cases.
The purpose of Context Propagation is a hardware compression algorithm for 64-bit prefix-suffix ISAs. The prefix is separated from the suffix and, on the reasonable assumption that the exact same prefix will need to be applied to multiple suffixes, a bit-level FIFO is given to indicate when a particular prefix shall be applied to future instructions.
In this way, with the suffixes being only 32 bit and multiple 32-bit instructions having the exact same prefix applied to them, the ISA is much more compact.
Put another way: svp64 context is 24 bits long, and Swizzle is 12. These are enormous and not sustainable as far as power consumption is concerned. Also, there is repetition of the same contexts to different instructions. An idea therefore is to add a level of indirection that allows these contexts to be applied to multiple instructions.
The basic principle is to have a suite of 40 indices in a shift register that indicate one of seven Contexts shall be applied to upcoming 32 bit v3.0B instructions. The Least Significant Index in the shift register is the one that is applied. One of those indices is 0b000 which indicates "no prefix applied". Effectively this is a bit-level FIFO.
A special instruction in an svp64 context takes a copy of the RM[0..23]
bits, alongside a 21 bit suite that indicates up to 20 32 bit instructions
will have that RM
applied to them, as well as an index to associate
with the RM
. If there are already indices set within the shift register
then the new entries are placed after the end of the highest-indexed one.
0.5 | 6.8 | 9.10 | 11.31 | name |
---|---|---|---|---|
OP | MMM | ?-Form | ||
OP | idx | 000 | imm |
Four different types of contexts are available so far: svp64 RM, setvl, Remap and swizzle. Their format is as follows when stored in SPRs:
0..3 | 4..7 | 8........31 | name |
---|---|---|---|
0000 | 0000 | RM[0:23] |
svp64 RM |
0000 | 0001 | setvl[0:23] |
setvl VL |
0001 | 0 mask | swiz1 swiz2 | swizzle |
0010 | brev | sh0-4 ms0-5 | Remap |
0011 | brev | sh0-4 ms0-4 | SubVL Remap |
There are 4 64 bit SPRs used for storing Context, and the data is stored as follows:
- 7 32 bit contexts are stored, each indexed from 0b001 to 0b111, 2 per 64 bit SPR and 1 in the 4th.
- Starting from bit 32 of the 4th SPR, in batches of 40 bits the Shift Registers (bit-level FIFOs) are stored.
0 31 32 63
SVCTX0 context 0 context 1
SVCTX1 context 2 context 3
SVCTX2 context 4 context 5
SVCTX3 context 6 FIFO0[0..31]
SVCTX4 FIFO0[32:39] FIFO1[0:39] FIFO2[0:15]
SVCTX5 FIFO2[16:39] FIFO3[0:39] FIFO4[0:7]
SVCTX5 FIFO4[8:39] FIFO5[0:39] FIFO5[0:15]
SVCTX6 FIFO5[16:39] FIFO6[0:39] FIFO7[0:7
SVCTX7 FIFO7[16:39]
When each LSB is nonzero in any one of the seven Shift Registers the corresponding Contexts are looked up and merged (ORed) together. Contexts for different purposes however may not be mixed: an illegal instruction is raised if this occurs.
The reason for merging the contexts is so that different aspects may be
applied. For example some RM
contexts may indicate that predication
is to be applied to an instruction whilst another context may contain
the svp64 Mode. Combining the two allows the predication aspect to be
merged and shared, making for better packing.
These changes occur on a precise schedule: compilers should not have difficulties statically allocating the Context Propagation, as long as certain conventions are followed, such as avoidance of allowing the context to propagate through branches used by more than one incoming path, and variable-length loops.
Loops, clearly, because if the setup of the shift registers does not precisely match the number of instructions, the meaning of those instructions will change as the bits in the shift registers run out! However if the loops are of fixed static size, with no conditional early exit, and small enough (40 instructions maximum) then it is perfectly reasonable to insert repeated patterns into the shift registers, enough to cover all the loops. Ordinarily however the use of the Context Propagation instructions should be inside the loop and it is the responsibility of the compiler and assembler writer to ensure that the shift registers reach zero before any loop jump-back point.
Pseudocode:
The internal data structures need not precisely match the SPRs. Here are some internal datastructures:
bit sreg[7][40] # seven 40 bit shift registers
bit context[7][24] # seven contexts
int sregoffs[7] # indicator where last bits were placed
The Context Propagation instruction then inserts bits into the selected stream:
count = 20-count_trailing_zeros(imm)
context[idx] = new_context
start = sregoffs[idx]
sreg[idx][start:start+count] = imm[0:count]
sregoffs[idx] += count
With each shift register being maintained independently the new bits are dropped in where the last ones end. To get which one is to be applied is as follows:
apply_context
for i in range(7):
if sreg[i][0]:
apply_context |= context[i]
sreg[i] = sreg[i] >> 1
sregoffs[i] -= 1
Note that it is the LSB that says which context is to be applied.
Swizzle Propagation
Swizzle Contexts follow the same schedule except that there is a mask for specifying to which registers the swizzle is to be applied, and there is only 17 bit suite to indicate the instructions to which the swizzle applies.
The bits in the svp64 RM
field are interpreted as a pair of 12 bit
swizzles
0.5 | 6.8 | 9.11 | 12.14 | 15.31 | name |
---|---|---|---|---|---|
OP | MMM | mask | ?-Form | ||
OP | idx | 001 | mask | imm |
Note however that it is only svp64 encoded instructions to which swizzle applies, so Swizzle Shift Registers only activate (and shift down) on svp64 instructions. This includes Context-propagated ones!
The mask is encoded as follows:
- bit 0 indicates that src1 is swizzled
- bit 1 indicates that src2 is swizzled
- bit 2 indicates that src3 is swizzled
When the compiler creates Swizzle Contexts it is important to recall that the Contexts will be ORed together. Thus one Context may specify a mask whilst the other Context specifies the swizzles: ORing different mask contexts with different swizzle Contexts allows more combinations than would normally fit into seven Contexts.
More than one bit is permitted to be set in the mask: swiz1 is applied to the first src operand specified by the mask, and swiz2 is applied to the second.
2D/3D Matrix Remap
remap allows up to four Vectors (all four arguments of fma
for example)
to be algorithmically arbitrarily remapped via 1D, 2D or 3D reshaping.
The amount of information needed to do so is however quite large: consequently it is only practical to apply indirectly, via Context propagation.
Vectors may be remapped such that Matrix multiply of any arbitrary size
is performed in one Vectorized fma
instruction as long as the total
number of elements is less than 64 (maximum for VL).
Additionally, in a fashion known as "Structure Packing" in NEON and RVV, it may be used to perform "zipping" and "unzipping" of elements in a regular fashion of any arbitrary size and depth: RGB or Audio channel data may be split into separate contiguous lanes of registers, for example.
There are four possible Shapes. Unlike swizzle contexts this one requires he external remap Shape SPRs because the state information is too large to fit into the Context itself. Thus the Remap Context says which Shapes apply to which registers.
The instruction format is the same as RM
and thus uses 21 bits of
immediate, 29 of which are dropped into the indexed Shift Register
0.5 | 6.8 | 9.10 | 11.14 | 15.31 | name |
---|---|---|---|---|---|
OP | MM | ?-Form | |||
OP | idx | 10 | brev | imm | Remap |
OP | idx | 11 | brev | imm | SUBVL Remap |
SUBVL Remap applies the remapping even into the SUBVL Elements, for a total of VL\*SUBVL
Elements. swizzle may be applied on top as a second phase after SUBVL Remap.
brev field, which also applied down to SUBVL elements (not to the whole vec2/3/4, that would be handled by swizzle reordering):
- bit 0 indicates that dest elements are byte-reversed
- bit 1 indicates that src1 elements are byte-reversed
- bit 2 indicates that src2 elements are byte-reversed
- bit 3 indicates that src3 elements are byte-reversed
Again it is the 24 bit RM
that is interpreted differently:
0 | 2 | 4 | 6 | 8 | 10.14 | 15..23 |
---|---|---|---|---|---|---|
mi0 | mi1 | mi2 | mo0 | mo1 | en0-4 | rsv |
si0-2 and so0-1 each select SVSHAPE0-3 to apply to a given register. si0-2 apply to RA, RB, RC respectively, as input registers, and likewise so0-1 apply to output registers. en0-4 indicate whether the SVSHAPE is actively applied or not.
setvl
Fitting into 22 bits with 2 reserved and 2 for future expansion of SV Vector Length is a total of 24 bits which is exactly the same size as SVP64 RM
0.5 | 6.10 | 11..18 | 19..20 | 21 | 22.23 |
---|---|---|---|---|---|
RT | RA | SVi // | vs ms | Rc | rsvd |